I have not updated this blog in quite a while. The reason is mostly that in these past few years I got a couple of jobs, I opened a business, and ended up generally full of stuff to do, so Novanta minuti fell out of my mind a little bit.
So, this is the true truth about the game: I feel that I have accomplished what I wanted to express with it just by writing it. I am not a game publisher, and I don’t feel a strong need to publish the game. In its current state, Novanta minuti is playable and enjoyable. It got a lot of playtesting, both with and without me, and – though it would need a small polishing here and there, especially on the procedures for the Time player – I feel like it’s 90% done and quite enjoyable as it is.
Moreover, I feel like it endured the test of time. I think the game is still relevant today — in this ever-bubbling RPG-world, it still has something to say. I still love it from the bottom of my heart.
I have received a few proposals to publish it, both in Italy and abroad, but for the time being I don’t think I will be doing anymore polishing on it. The game is free to pick up on this blog — in more languages that I ever thought it would be — and for now I think I am happy with it. It may be a bit rough around the edges, but it is sincere and heartfelt. And that’s enough for me, for now.
On a partially related note, Novanta minuti is now available also in Korean and about to be published in a Korean RPG magazine! I was approached a few days ago by Kim Minjun (까쯔), the translator, who asked permission to translate it and publish it on a magazine to distribute in a Korean RPG convention. And obviously I said yes!
As always, the translation is available here on the blog for free for anybody to download.
So, I guess this is it, for now. See you around at conventions and in forgotten places!
PS: As a minor clarification, I’ll add that the final version of the game is currently the 1.3 version, but the differences between 1.3 and 1.02 are minimal and mostly formal — so, for my Polish friends, you have the current rules version too!